Campaign rules
Staff enforce these four rules. Anything done against them can be reversed. Questions about a ruling go to a help ticket.
1. Every war needs a valid cause
- "I don't like them", "I want their land" or "I lead the alliance" is not a cause.
- Staff can cancel a war that has no valid cause.
2. No land for armies
- No giving land to another nation so it can raise troops there.
- Land given for that will be taken back.
3. Unplayed land cannot be claimed
- Nobody owns land nobody holds, and no nation can call it theirs before taking it.
- Any nation may take it by marching in (see War).
4. Surrender limits
- A nation can only give up so much land in one peace:
- Small (1 to 10 provinces): at most 2 provinces
- Medium (11 to 25 provinces): at most 3 provinces
- Large (26 or more): at most 4 provinces
- A capital can never be given. The map refuses a peace that asks for more.