Medieval KingdomsWiki

Warscore and peace

Warscore

  • +10 for every battle won.
  • +2 for every enemy province you control, +6 for their capital. This counts live: it goes up the moment a province falls and down the moment it is lost.

Making peace

  • Only the nation that leads each side can offer or sign a peace. An ally that wants out leaves the war instead.
  • White peace: nobody gives anything. Either side can offer it at any time.
  • Demanding land: at 40 warscore the winning side may demand provinces, 3 warscore each. The other side has to sign; until they do, the war goes on, and the offer is checked again when it is signed.
  • At 100 warscore the war ends by itself, and the winner takes the provinces it already controls, up to what the score buys.

What a nation can give up

  • In one peace a nation gives up at most:
  • Small (1 to 10 provinces): 2 provinces
  • Medium (11 to 25 provinces): 3 provinces
  • Large (26 or more): 4 provinces
  • A capital can never be given. The map refuses any peace that asks for more.

After a peace

  • A truce of 4 turns starts between the two sides.