Armies
Regiments are raised in your provinces from the campaign menu (C) and grouped into armies. Each regiment is one company slot in a battle.
Regiments (standard size: cost to raise, then upkeep each turn)
- Infantry, 15 men: 20 Grain, 10 Lumber. Upkeep 4 Grain, 2 Leather.
- Men at Arms, 8 men: 20 Grain, 20 Iron, 10 Gold. Upkeep 4 Grain, 4 Leather, 2 Iron, 1 Gold.
- Cavalry, 6 men: 25 Grain, 20 Horses, 5 Gold. Upkeep 6 Grain, 4 Leather, 2 Horses. Needs a province that makes Horses.
- Skirmishers, 7 men: 15 Grain, 10 Lumber, 5 Cloth. Upkeep 3 Grain, 1 Leather.
- Command, 3 men: free, one per nation. It brings no tickets and takes no battle slot.
Sizes
- Every regiment except Command can be raised small, standard or large: Infantry 10/15/20 men, Men at Arms 5/8/10, Skirmishers 5/7/9, Cavalry 4/6/8.
- Cost, upkeep and tickets all scale with the size, so no size is a better deal per man. Pick the size your companies can actually fill.
Professional or militia
- Professional regiments pay the full cost and fight with full kit.
- Militia cost half, pay only Grain for upkeep, and can only be raised in your home provinces. They fight with basic kit and bring 60% of the tickets.
Tickets
- A standard professional regiment brings 1,125 tickets to a battle (see Diplomacy Battles).
- A new regiment rallies for 6 hours: it starts with only a few tickets and fills up to full over that time.
Strength
- Battles cost regiments strength. A regiment heals 20% a day, but only standing in a province your nation owns and controls, and not while a battle is owed there.
- Rehire to fill a regiment at once with Gold: a full standard regiment costs 12 Gold for Infantry or Skirmishers, 25 for Men at Arms or Cavalry. Missing a third costs a third; militia pay half.
- A regiment that falls below 20% strength is disbanded.
Marching
- 6 hours a land province, 4 if the army is all cavalry, 2 for a Command on its own.
- 12 hours to cross a strait, 8 hours a sea province by ship.
- Armies may enter your own land, unplayed land, an ally's land, land of a nation that gave you Military Access, and land of a nation you are at war with.